Eros and Magic in the Renaissance
Ioan P. Culianu
Iamblichus, De Mysteriis
Iamblichus
Modern Processor Design: Fundamentals of Superscalar Processors
John Paul Shen, Mikko H. Lipasti
First as Tragedy, then as Farce
Slavoj Zizek
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman