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Taking People With You: The Only Way to Make Big Things Happen Paperback

Taking People With You: The Only Way to Make Big Things Happen ...

David Novak

High-Precision Relative Clock Synchronization Using Time Stamp Counters

High-Precision Relative Clock Synchronization Using Time Stamp ...

Guo-Song Tian, Yu-Chu Tian, Colin Fidge

The Four Steps to the Epiphany

The Four Steps to the Epiphany

Steve Blank

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

Geometric Algebra for Computer Science - An Object-Oriented ...

Leo Dorst, Daniel Fontijne, Stephen Mann

Category: Design; Graphics & Media

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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