Logical Geometry
Unknown
The C++ Standard Library: A Tutorial and Reference
Nicolai M. Josuttis
The Book of Memory: A Study of Memory in Medieval Culture
Mary Carruthers
Assemblers and Loaders
David Salomon
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman