The Method of Archimedes
Archimedes
3D Game Engine Dsign
David H. Eberly
Principles
Ray Dalio
Electricity and matter
Thomson, J. J. (Joseph John), Sir, 1856-1940
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys