Linear Algebra Through Geometry
Thomas Banchoff, John Wermer
The Union of Isis and Thoth: Magic and Initiatory Practices ...
Normandi Ellis & Nicki Scully
Geometry and Monadology: Leibniz's Analysis Situs and Philosophy ...
Vincenzo de Risi
Assemblers and Loaders
David Salomon
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys