Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Thus spoke Zarathustra
Nietzsche, Friedrich Wilhelm, 1844-1900
A theory of natural philosophy
Boscovich, Ruggero Giuseppe, 1711-1787
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Game Engine Gems 2
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys