Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...
Christopher Michael Kormanyos
Game Programming Gems
Mark A. Deloura
Code The Hidden Language of Computer Hardware and Software
Charles Petzold
Writing a Simple Operating System from Scratch
Nick Blundell
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel