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Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

The Way of Hermes: New Translations of the Corpus Hermeticum and the Definitions of Hermes Trismegistus to Asclepius

The Way of Hermes: New Translations of the Corpus Hermeticum ...

Clement Salaman & Dorine van Oyen & William D. Wharton & Jean-Pierre Mahe

Hidden Hand

Hidden Hand

Clive Hamilton & Mareike Ohlberg

The Soul of a New Machine

The Soul of a New Machine

Tracy Kidder

Category: Design; Graphics & Media

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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