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Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Code The Hidden Language of Computer Hardware and Software

Code The Hidden Language of Computer Hardware and Software

Charles Petzold

Writing a Simple Operating System from Scratch

Writing a Simple Operating System from Scratch

Nick Blundell

Category: Design; Graphics & Media

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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