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Profit First: Transform Your Business From a Cash-Eating Monster to a Money-Making Machine

Profit First: Transform Your Business From a Cash-Eating Monster ...

Mike Michalowicz

Clean Code: A Handbook of Agile Software Craftsmanship / Edition 1

Clean Code: A Handbook of Agile Software Craftsmanship / Edition ...

Robert Martin

Robert C. Martin (1)

Iamblichi Chalcidensis in Platonis Dialogos Commentariorum Fragmenta

Iamblichi Chalcidensis in Platonis Dialogos Commentariorum Fragmenta

John M. Dillon

The Presocratic Philosophers

The Presocratic Philosophers

G. S. Kirk & J. E. Raven & M. Schofield

Category: Design; Graphics & Media

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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