Platform
Cynthia Johnson
The Book of Five Rings
Musashi Miyamoto
The Gulag Archipelago
Aleksandr Solzhenitsyn
Big Debt Crises
Ray Dalio
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson