The Count of Monte Cristo : (Unabridged, Illustrated, Table ...
Alexandre Dumas & Jack Black
Outliers: The Story of Success
Gladwell, Malcolm
Math You Can't Use : Patents, Copyright, and Software
Ben Klemens
Dynamic Hedging Managing Vanilla and Exotic Options
Nassim Nicholas Taleb
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson