Pressed for Time The Acceleration of Life in Digital Capitalism
Judy Wajcman
AI Game Programming Wisdom
Steve Rabin
Treatise on conic sections
Apollonius, of Perga
Soft Skills: The software developer's life manual
John Sonmez
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson