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Foundations of Game Engine Development 2 : Rendering

Foundations of Game Engine Development 2 : Rendering

Eric Lengyel

Clojure for the Brave and True: Learn the Ultimate Language and Become a Better Programmer

Clojure for the Brave and True: Learn the Ultimate Language ...

Daniel Higginbotham

LOGIC, EPISTEMOLOGY, AND THE UNITY OF SCIENCE VOLUME 3

LOGIC, EPISTEMOLOGY, AND THE UNITY OF SCIENCE VOLUME 3

Johan van Benthem, Gerhard Heinzmann, Manuel Rebuschi, Henk ...

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Publisher: CRC Press

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

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