Porgramming in Martin-Lof's Type Theory
Bengt Nordstrom, Kent Petersson, Jan M. Smith
A Theory of Fun for Game Design
Raph Koster
Latin, an Intensive Course
Floyd L. Moreland & Rita M. Fleischer
Ride the Tiger
Julius Evola
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
AI for Games, Third Edition
Ian Millington
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot
An Architectural Approach to Level Design
Christopher W. Totten