Game Programming Patterns
Nystrom, Robert
The Four Steps to the Epiphany
Steve Blank
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Periphyseon: Division of Nature
Johannes Scotus Erigena
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
AI for Games, Third Edition
Ian Millington
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot
An Architectural Approach to Level Design
Christopher W. Totten