Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
The C Programming Language
Ritchie & Kernighan
Renaissance Truths: Humanism, Scholasticism and the Search for ...
Professor Alan R Perreiah
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
AI for Games, Third Edition
Ian Millington
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
Game Engine Gems 3
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot