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Eros and Magic in the Renaissance

Eros and Magic in the Renaissance

Ioan P. Culianu

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

Spinors and Space-Time: Volume 2, Spinor and Twistor Methods in Space-Time Geometry

Spinors and Space-Time: Volume 2, Spinor and Twistor Methods ...

Roger Penrose & Wolfgang Rindler

Cambridge Monographs on Mathematical Physics (1)

Water Technology in the Middle Ages: Cities, Monasteries, and Waterworks After the Roman Empire

Water Technology in the Middle Ages: Cities, Monasteries, and ...

Roberta J. Magnusson

Publisher: CRC Press

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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