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Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

Geometric Algebra for Computer Science - An Object-Oriented ...

Leo Dorst, Daniel Fontijne, Stephen Mann

Never Split the Difference: Negotiating as if Your Life Depended on It

Never Split the Difference: Negotiating as if Your Life Depended ...

Chris Voss

Plato's Parmenides

Plato's Parmenides

Plato

Stand on Zanzibar

Stand on Zanzibar

John Brunner

Publisher: CRC Press

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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