Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Designing Brand Identity
Wheeler, Alina.
Beginning x64 Assembly Programming
Jo Van Hoey
Dirty Genes: A Breakthrough Program to Treat the Root Cause ...
Ben Lynch
AI for Games, Third Edition
Ian Millington
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot