Eros and Magic in the Renaissance
Ioan P. Culianu
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Spinors and Space-Time: Volume 2, Spinor and Twistor Methods ...
Roger Penrose & Wolfgang Rindler
Cambridge Monographs on Mathematical Physics (1)
Water Technology in the Middle Ages: Cities, Monasteries, and ...
Roberta J. Magnusson
AI for Games, Third Edition
Ian Millington
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman