Simon Saunders Harvey R Brown
The Philosophy of vacuum-Oxford (2002)
The origin of species
Darwin, Charles, 1809-1882
Aristotelis Categoriae: Liber De Interpretatione
Aristotle
Peopleware: Productive Projects and Teams
Tom DeMarco
AI for Games, Third Edition
Ian Millington
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman