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Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

Archimedes Netz, Reviel (ed.)

Archimedes Netz, Reviel (ed.)

The works of Archimedes. Vol. 2 On spirals-Cambridge University ...

Trading and Exchanges

Trading and Exchanges

Larry Harris

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Publisher: CRC Press

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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