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Water Technology in the Middle Ages: Cities, Monasteries, and Waterworks After the Roman Empire

Water Technology in the Middle Ages: Cities, Monasteries, and ...

Roberta J. Magnusson

Iamblichus' Egyptian Neoplatonic Theology in De Mysteriis

Iamblichus' Egyptian Neoplatonic Theology in De Mysteriis

Dennis C. Clark

Hidden Hand

Hidden Hand

Clive Hamilton & Mareike Ohlberg

Algorithms to Live By

Algorithms to Live By

Brian Christian

Publisher: CRC Press

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

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