On Perceived Motion and Figural Organization
Max Wertheimer
Coding the Matrix: Linear Algebra Through Computer Science Applications
Philip N. Klein
Civilization and its Discontents [1929; 2002, 2010]
Sigmund Freud
Trading and Exchanges
Larry Harris
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
AI for Games, Third Edition
Ian Millington
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot