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3D Game Engine Architecture: Engineering Real-Time Applications With Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications ...

David H. Eberly

Stand on Zanzibar

Stand on Zanzibar

John Brunner

Coding the Matrix: Linear Algebra Through Computer Science Applications

Coding the Matrix: Linear Algebra Through Computer Science Applications

Philip N. Klein

René Girard Jean-Michel Oughourlian Guy Lefort

René Girard Jean-Michel Oughourlian Guy Lefort

Things hidden since the foundation of the world-Stanford University ...

Publisher: CRC Press

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

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