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Game Engine Black Book  Doom (v1.1)

Game Engine Black Book Doom (v1.1)

Fabien Sanglard

Greek, an Intensive Course

Greek, an Intensive Course

Hardy Hansen & Gerald M. Quinn

The Mobile Wave

The Mobile Wave

Michael Saylor

Proclus' On the Hieratic Art According to the Greeks

Proclus' On the Hieratic Art According to the Greeks

Eleni Pachoumi;

Publisher: CRC Press

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

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