The Art of Game Design, 3rd Edition
Jesse Schell
Heat Kernels and Dirac Operators
Ezra Getzler
Algorithms to Live By
Brian Christian
The Search for the Perfect Language
Umberto Eco
AI for Games, Third Edition
Ian Millington
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Game Engine Gems 3
Eric Lengyel
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot