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The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

Heat Kernels and Dirac Operators

Heat Kernels and Dirac Operators

Ezra Getzler

Algorithms to Live By

Algorithms to Live By

Brian Christian

The Search for the Perfect Language

The Search for the Perfect Language

Umberto Eco

Publisher: CRC Press

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

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