Game Programming Patterns
Nystrom, Robert
Blood, Sweat, and Pixels
Jason Schreier
Philosophy as a Rite of Rebirth: From Ancient Egypt to Neoplatonism
Algis Uždavinys
The Method of Archimedes
Archimedes
An Architectural Approach to Level Design
Christopher W. Totten
The Garbage Collection Handbook
Jones, Richard; Hosking, Antony; Moss, Eliot
AI for Games, Third Edition
Ian Millington
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman