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Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels

Jason Schreier

Philosophy as a Rite of Rebirth: From Ancient Egypt to Neoplatonism

Philosophy as a Rite of Rebirth: From Ancient Egypt to Neoplatonism

Algis Uždavinys

The Method of Archimedes

The Method of Archimedes

Archimedes

Publisher: CRC Press

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

The Garbage Collection Handbook

The Garbage Collection Handbook

Jones, Richard; Hosking, Antony; Moss, Eliot

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

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