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Too Much to Know: Managing Scholarly Information Before the ...
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Fluid Simulation for Computer Graphics, Second Edition
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Stand on Zanzibar
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Programming Game AI by Example
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Principles
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Game Programming Gems
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The Theology of Arithmetic: On the Mystical, Mathematical and ...
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Electrostatic Motors: Their History, Types, and Principles of ...
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The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
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Projective Geometric Algebra
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AI for Games, Third Edition
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Designing the Mind: The Principles of Psychitecture
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Grounding and Shielding: Circuits and Interference
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Beyond Good and Evil: Prelude to a Philosophy of the Future
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Game Programming Gems 5
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Physically Based Rendering, Fourth Edition: From Theory to Implementation
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How to Draw: Drawing and Sketching Objects and Environments ...
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Assemblers and Loaders
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Game Programming Gems 3
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Crush It!: Why NOW Is the Time to Cash In on Your Passion
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Divine Proportions: Rational Trigonometry to Universal Geometry
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3D Game Engine Programming
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Profit First: Transform Your Business From a Cash-Eating Monster ...
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