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Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Complete Works of Aristotle, Volume 1

Complete Works of Aristotle, Volume 1

Aristotle, Barnes, J.

Collected Works of C.G. Jung, Volume 9 (Part 1): Archetypes and the Collective Unconscious

Collected Works of C.G. Jung, Volume 9 (Part 1): Archetypes ...

Jung, C. G., Hull, R. F.C., Adler, Gerhard

Factfulness

Factfulness

Hans Rosling & Ola Rosling & Anna Rosling Rönnlund

Category: Video & Mobile

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom: How Two Guys Created an Empire and Transformed ...

David Kushner

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Book Details

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