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On Perceived Motion and Figural Organization

On Perceived Motion and Figural Organization

Max Wertheimer

The C++ Programming Language

The C++ Programming Language

Bjarne Stroustrup

BEING AND TIME

BEING AND TIME

Heidegger

Totalitarianism

Totalitarianism

Hannah Arendt

Category: Video & Mobile

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

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