The Book of Life
Marsilio Ficino
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)
Grain Brain
David Perlmutter
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Game Engine Gems 2
Game Engine Gems 3
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman