Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Treatise on conic sections
Apollonius, of Perga
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
The Four Steps to the Epiphany
Steve Blank
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson