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The Book of Life

The Book of Life

Marsilio Ficino

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

Grain Brain

Grain Brain

David Perlmutter

Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

Category: Video & Animation

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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