Essential Mathematics for Games and Interactive Applications ...
James M. Van Verth, Lars M. Bishop
The Salt Fix
Dr. James DiNicolantonio
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Programming Game AI by Example
Mat Buckland
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin