Computational Geometry - Convex Hulls
Jeff Erickson
The Divine Proportion
H. E. Huntley
Euler The Master of Us All
William Dunham
3D Game Engine Dsign
David H. Eberly
The Parallax View (Short Circuits)
Slavoj Zizek
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh