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Operating System Design: The Xinu Approach, Second Edition

Operating System Design: The Xinu Approach, Second Edition

Douglas Comer

A Theory of Fun for Game Design

A Theory of Fun for Game Design

Raph Koster

Michael Abrash’s Graphics Programming Black Book

Michael Abrash’s Graphics Programming Black Book

Michael Abrash

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Publisher: MIT Press

The Parallax View (Short Circuits)

The Parallax View (Short Circuits)

Slavoj Zizek

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

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