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Computational Geometry - Convex Hulls

Computational Geometry - Convex Hulls

Jeff Erickson

The Divine Proportion

The Divine Proportion

H. E. Huntley

Euler The Master of Us All

Euler The Master of Us All

William Dunham

3D Game Engine Dsign

3D Game Engine Dsign

David H. Eberly

Publisher: MIT Press

The Parallax View (Short Circuits)

The Parallax View (Short Circuits)

Slavoj Zizek

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

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