Operating System Design: The Xinu Approach, Second Edition
Douglas Comer
A Theory of Fun for Game Design
Raph Koster
Michael Abrash’s Graphics Programming Black Book
Michael Abrash
Game Programming Patterns
Nystrom, Robert
The Parallax View (Short Circuits)
Slavoj Zizek
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh