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Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Computers as Theatre

Computers as Theatre

Brenda Laurel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Topics in the Foundations of General Relativity & Newtonian Gravitation Theory

Topics in the Foundations of General Relativity & Newtonian ...

Malament, David

Publisher: MIT Press

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

The Parallax View (Short Circuits)

The Parallax View (Short Circuits)

Slavoj Zizek

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

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