Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...
Christopher Michael Kormanyos
The Book of Life
Marsilio Ficino
Practical Foundations for Programming Languages
Robert Harper
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
The Parallax View (Short Circuits)
Slavoj Zizek
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)