Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Computers as Theatre
Brenda Laurel
Game Engine Gems 2
Eric Lengyel
Topics in the Foundations of General Relativity & Newtonian ...
Malament, David
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
The Parallax View (Short Circuits)
Slavoj Zizek
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)