Ignition: An Informal History of Liquid Rocket Propellants
John D. Clark
AI Game Programming Wisdom
Steve Rabin
Gravitation, Gauge Theories And Differential Geometry
Eguchi, Gikey & Hansen
Linear Programming Beyond 4.2(Simplex Method)
Heckman C.C.
The Parallax View (Short Circuits)
Slavoj Zizek
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh