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The C++ Standard Library: A Tutorial and Reference

The C++ Standard Library: A Tutorial and Reference

Nicolai M. Josuttis

Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games

Game Design Workshop, Second Edition: A Playcentric Approach ...

Tracy Fullerton

"Trickle Down Theory" and "Tax Cuts for the Rich"

"Trickle Down Theory" and "Tax Cuts for the Rich"

Thomas Sowell

Euripides II: Andromache, Hecuba, the Suppliant Women, Electra

Euripides II: Andromache, Hecuba, the Suppliant Women, Electra

Euripides

Publisher: MIT Press

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

The Parallax View (Short Circuits)

The Parallax View (Short Circuits)

Slavoj Zizek

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