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Re-Counting Plato: A Computer Analysis of Plato's Style

Re-Counting Plato: A Computer Analysis of Plato's Style

Gerard R. Ledger

Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

First as Tragedy, then as Farce

First as Tragedy, then as Farce

Slavoj Zizek

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Publisher: MIT Press

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

The Parallax View (Short Circuits)

The Parallax View (Short Circuits)

Slavoj Zizek

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The Videogame Industry Does Not Exist: Why We Should Think Beyond ...

Brendan Keogh

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