Re-Counting Plato: A Computer Analysis of Plato's Style
Gerard R. Ledger
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
First as Tragedy, then as Farce
Slavoj Zizek
AI Game Programming Wisdom 4
Steve Rabin
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)
The Parallax View (Short Circuits)
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
The Videogame Industry Does Not Exist: Why We Should Think Beyond ...
Brendan Keogh