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Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Language Unlimited

Language Unlimited

David Adger

Divine Proportions: Rational Trigonometry to Universal Geometry

Divine Proportions: Rational Trigonometry to Universal Geometry

Norman John Wildberger

Algorithms to Live By

Algorithms to Live By

Brian Christian

Category: Art

3D Game Engine Architecture: Engineering Real-Time Applications With Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications ...

David H. Eberly

500 A Collection of Sketches by Spencer Nugent

500 A Collection of Sketches by Spencer Nugent

Spencer Nugent

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Computers as Theatre

Computers as Theatre

Brenda Laurel

Constructive Anatomy

Constructive Anatomy

George B. Bridgman

Dover Anatomy for Artist (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

How to Draw: Drawing and Sketching Objects and Environments From Your Imagination

How to Draw: Drawing and Sketching Objects and Environments ...

Scott Robertson & Thomas Bertling

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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