Descartes on Polyhedra: A Study of the De Solidorum Elementis
Pasquale Joseph Federico
The Model Thinker
Scott E. Page
Blood, Sweat, and Pixels
Jason Schreier
New Foundations for Classical Mechanics
D. Hestenes
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
500 A Collection of Sketches by Spencer Nugent
Spencer Nugent
AI for Games, Third Edition
Ian Millington
Computers as Theatre
Brenda Laurel
Constructive Anatomy
George B. Bridgman
Dover Anatomy for Artist (1)
Game Engine Gems 2
Eric Lengyel
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman