Einstein Manifolds
Arthur L. Besse
Mediated
Thomas de Zengotita
Dynamic Hedging Managing Vanilla and Exotic Options
Nassim Nicholas Taleb
Modern C
Jens Gustedt
Constructive Anatomy
George B. Bridgman
Dover Anatomy for Artist (1)
Computers as Theatre
Brenda Laurel
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
Game Engine Gems 2
Eric Lengyel
500 A Collection of Sketches by Spencer Nugent
Spencer Nugent
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
AI for Games, Third Edition
Ian Millington