Compilers Principles, Techniques, and Tools 2/E
Aho Lam Sethi Ullman
The Hero With A Thousand Faces
Joseph Campbell
The Golden Chain: An Anthology of Pythagorean and Platonic Philosophy
Algis Uzdavinys
Pressed for Time The Acceleration of Life in Digital Capitalism
Judy Wajcman
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
Game Engine Gems 2
Eric Lengyel
Constructive Anatomy
George B. Bridgman
Dover Anatomy for Artist (1)
Computers as Theatre
Brenda Laurel
AI for Games, Third Edition
Ian Millington
500 A Collection of Sketches by Spencer Nugent
Spencer Nugent
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly