Practical Foundations for Programming Languages
Robert Harper
Stand on Zanzibar
John Brunner
PLP An introduction to mathematical proof
Seckin Demibras, Andrew Rechnitzer
Re-Counting Plato: A Computer Analysis of Plato's Style
Gerard R. Ledger
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
Game Engine Gems 2
Eric Lengyel
Constructive Anatomy
George B. Bridgman
Dover Anatomy for Artist (1)
Computers as Theatre
Brenda Laurel
AI for Games, Third Edition
Ian Millington
500 A Collection of Sketches by Spencer Nugent
Spencer Nugent
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly