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Practical Foundations for Programming Languages

Practical Foundations for Programming Languages

Robert Harper

Stand on Zanzibar

Stand on Zanzibar

John Brunner

PLP An introduction to mathematical proof

PLP An introduction to mathematical proof

Seckin Demibras, Andrew Rechnitzer

Re-Counting Plato: A Computer Analysis of Plato's Style

Re-Counting Plato: A Computer Analysis of Plato's Style

Gerard R. Ledger

Category: Art

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

How to Draw: Drawing and Sketching Objects and Environments From Your Imagination

How to Draw: Drawing and Sketching Objects and Environments ...

Scott Robertson & Thomas Bertling

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Constructive Anatomy

Constructive Anatomy

George B. Bridgman

Dover Anatomy for Artist (1)

Computers as Theatre

Computers as Theatre

Brenda Laurel

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

500 A Collection of Sketches by Spencer Nugent

500 A Collection of Sketches by Spencer Nugent

Spencer Nugent

3D Game Engine Architecture: Engineering Real-Time Applications With Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications ...

David H. Eberly

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