Complete Works of Aristotle, Volume 2
Aristotle, Barnes, J.
Accounting 101
Michele Cagan
Language Implementation Patterns
Terence Parr
Assemblers and Loaders
David Salomon
AI for Games, Third Edition
Ian Millington
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
How to Draw: Drawing and Sketching Objects and Environments ...
Scott Robertson & Thomas Bertling
500 A Collection of Sketches by Spencer Nugent
Spencer Nugent
Game Engine Gems 2
Eric Lengyel
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
Computers as Theatre
Brenda Laurel
Constructive Anatomy
George B. Bridgman
Dover Anatomy for Artist (1)