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Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

Types and Programming Languages

Types and Programming Languages

Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)

Logical Geometry

Logical Geometry

Unknown

Compilers Principles, Techniques, and Tools 2/E

Compilers Principles, Techniques, and Tools 2/E

Aho Lam Sethi Ullman

Category: Art

500 A Collection of Sketches by Spencer Nugent

500 A Collection of Sketches by Spencer Nugent

Spencer Nugent

Constructive Anatomy

Constructive Anatomy

George B. Bridgman

Dover Anatomy for Artist (1)

Computers as Theatre

Computers as Theatre

Brenda Laurel

3D Game Engine Architecture: Engineering Real-Time Applications With Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications ...

David H. Eberly

How to Draw: Drawing and Sketching Objects and Environments From Your Imagination

How to Draw: Drawing and Sketching Objects and Environments ...

Scott Robertson & Thomas Bertling

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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