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The prince

The prince

Machiavelli, Niccol, 1469-1527

Peopleware: Productive Projects and Teams

Peopleware: Productive Projects and Teams

Tom DeMarco

Planned Chaos

Planned Chaos

Ludwig Von Mises

Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Eric Lengyel

Category: Games

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

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