The Book of Five Rings
Musashi Miyamoto
Computers as Theatre
Brenda Laurel
LOGIC, EPISTEMOLOGY, AND THE UNITY OF SCIENCE VOLUME 3
Johan van Benthem, Gerhard Heinzmann, Manuel Rebuschi, Henk ...
Beginning x64 Assembly Programming
Jo Van Hoey
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Programming Game AI by Example
Mat Buckland
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 7
Scott Jacobs
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 8
Adam Lake
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Eric Lengyel
Game Engine Gems 2
Game Engine Gems 3
Game Engine Gems, Volume One
Game Engine Gems (1)
AI for Games, Third Edition
Ian Millington
Game Programming Patterns
Nystrom, Robert
Game Programming Gems 5
Kim Pallister
AI Game Programming Wisdom 4
Steve Rabin
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
An Architectural Approach to Level Design
Christopher W. Totten
Game Programming Gems 3
Dante Treglia
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel