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The Book of Five Rings

The Book of Five Rings

Musashi Miyamoto

Computers as Theatre

Computers as Theatre

Brenda Laurel

LOGIC, EPISTEMOLOGY, AND THE UNITY OF SCIENCE VOLUME 3

LOGIC, EPISTEMOLOGY, AND THE UNITY OF SCIENCE VOLUME 3

Johan van Benthem, Gerhard Heinzmann, Manuel Rebuschi, Henk ...

Beginning x64 Assembly Programming

Beginning x64 Assembly Programming

Jo Van Hoey

Category: Games

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

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