The prince
Machiavelli, Niccol, 1469-1527
Peopleware: Productive Projects and Teams
Tom DeMarco
Planned Chaos
Ludwig Von Mises
Foundations of Game Engine Development, Volume 2: Rendering
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Programming Game AI by Example
Mat Buckland
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 7
Scott Jacobs
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 8
Adam Lake
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Engine Gems 2
Game Engine Gems 3
Game Engine Gems, Volume One
Game Engine Gems (1)
AI for Games, Third Edition
Ian Millington
Game Programming Patterns
Nystrom, Robert
Game Programming Gems 5
Kim Pallister
AI Game Programming Wisdom 4
Steve Rabin
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
An Architectural Approach to Level Design
Christopher W. Totten
Game Programming Gems 3
Dante Treglia
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman