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Mediated

Mediated

Thomas de Zengotita

The Cratylus, Phaedo, Parmenides and Timaeus of Plato. Translated From the Greek by Thomas Taylor. With Notes on the Cratylus, and an Explanatory Introduction to Each Dialogue

The Cratylus, Phaedo, Parmenides and Timaeus of Plato. Translated ...

Plato

Anti-Tech Revolution: Why and How

Anti-Tech Revolution: Why and How

Theodore John Kaczynski

Designing the Mind: The Principles of Psychitecture

Designing the Mind: The Principles of Psychitecture

Designing The Mind & Ryan A Bush

Category: Games

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

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