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The Union of Isis and Thoth: Magic and Initiatory Practices of Ancient Egypt

The Union of Isis and Thoth: Magic and Initiatory Practices ...

Normandi Ellis & Nicki Scully

The Search for the Perfect Language

The Search for the Perfect Language

Umberto Eco

Thus spoke Zarathustra

Thus spoke Zarathustra

Nietzsche, Friedrich Wilhelm, 1844-1900

Writing a Simple Operating System from Scratch

Writing a Simple Operating System from Scratch

Nick Blundell

Category: Games

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

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