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Slavoj Zizek
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Wenzel Jakob & Greg Humphreys & Matt Pharr
Four lectures on relativity and space
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The Geometry of René Descartes
René Descartes
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Programming Gems 4
Andrew Kirmse
Programming Game AI by Example
Mat Buckland
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 7
Scott Jacobs
AI Game Programming Wisdom 4
Steve Rabin
Game Engine Gems, Volume One
Eric Lengyel
Game Engine Gems (1)
Game Engine Gems 2
Game Programming Gems 8
Adam Lake
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Game AI Pro: Collected Wisdom of Game AI Professionals
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An Architectural Approach to Level Design
Christopher W. Totten
Game Programming Patterns
Nystrom, Robert
Fluid Simulation for Computer Graphics, Second Edition
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Game Engine Gems 3
AI for Games, Third Edition
Ian Millington