Propaganda
Edward Bernays
SYNCHRONICITY An Acasual Connecting Principle
Jung, Carl G.(Author)
The Count of Monte Cristo : (Unabridged, Illustrated, Table ...
Alexandre Dumas & Jack Black
How Do Space Energy Devices Work?
Dr. Horst Eckardt
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Game Programming Patterns
Nystrom, Robert
An Architectural Approach to Level Design
Christopher W. Totten
Programming Game AI by Example
Mat Buckland
AI for Games, Third Edition
Ian Millington
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Eric Lengyel
Game Engine Gems, Volume One
Game Engine Gems (1)
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Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 7
Scott Jacobs
Game Programming Gems 8
Adam Lake
Game Engine Gems 2
Game Engine Gems 3
AI Game Programming Wisdom 4
Steve Rabin
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman