The Timaeus of Plato
Plato; Archer-Hind, R. D. (Richard Dacre), 1849-1910
The Power to Compete
Hiroshi Mikitani & Ryoichi Mikitani
Every Landlord's Legal Guide-Nolo (2006)
Marcia Stewart, Janet Portman, Ralph E. Warner
Game Engine Black Book Wolfenstein 3D (v2.1)
Fabien Sanglard
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Programming Gems 3
Dante Treglia
An Architectural Approach to Level Design
Christopher W. Totten
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
AI Game Programming Wisdom 4
Steve Rabin
Game Programming Gems 5
Kim Pallister
Game Programming Patterns
Nystrom, Robert
AI for Games, Third Edition
Ian Millington
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Programming Gems 8
Adam Lake
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 7
Scott Jacobs
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Programming Game AI by Example
Mat Buckland
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson