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Anti-Tech Revolution: Why and How

Anti-Tech Revolution: Why and How

Theodore John Kaczynski

Options, Futures, and Other Derivatives, Global Edition, 9/e

Options, Futures, and Other Derivatives, Global Edition, 9/e

John C. Hull

Gravitation, Gauge Theories And Differential Geometry

Gravitation, Gauge Theories And Differential Geometry

Eguchi, Gikey & Hansen

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Category: Programming

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Compilers: Principles, Techniques, and Tools

Compilers: Principles, Techniques, and Tools

Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

Assemblers and Loaders

Assemblers and Loaders

David Salomon

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Design and Implementation of the FreeBSD Operating System, The, 2/e

Design and Implementation of the FreeBSD Operating System, The, ...

Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson

Linkers and Loaders

Linkers and Loaders

John R. Levine

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Modern C

Modern C

Jens Gustedt

Rust Programming by Example

Rust Programming by Example

Guillaume Gomez & Antoni Boucher

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

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