PLP An introduction to mathematical proof
Seckin Demibras, Andrew Rechnitzer
The Art of War
Narattaphol Charoenphandhu
Damascius' Problems and Solutions Concerning First Principles
Damaskios
Types and Programming Languages
Benjamin C. Pierce & Benjamin C. (professor Pierce, University Of Pennsylvania)
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Modern C
Jens Gustedt
AI for Games, Third Edition
Ian Millington
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Game Engine Gems 3
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Compilers: Principles, Techniques, and Tools
Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman
Game Programming Patterns
Nystrom, Robert
Design and Implementation of the FreeBSD Operating System, The, ...
Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Programming Gems 8
Adam Lake
Game Engine Gems 2
Game Engine Gems, Volume One
Game Engine Gems (1)
AI Game Programming Wisdom 4
Steve Rabin
Game Programming Gems 6
Michael Dickheiser
Programming Game AI by Example
Mat Buckland
Game Programming Gems 5
Kim Pallister
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 3
Dante Treglia
Game Programming Gems 2
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems
Assemblers and Loaders
David Salomon