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Pragmatism, a New Name for Some Old Ways of Thinking

Pragmatism, a New Name for Some Old Ways of Thinking

William James

Civil Disobedience

Civil Disobedience

Henry David Thoreau

Factfulness

Factfulness

Hans Rosling & Ola Rosling & Anna Rosling Rönnlund

Structure and Interpretation of Classical Mechanics: Second Edition

Structure and Interpretation of Classical Mechanics: Second ...

Gerald Jay Sussman & Jack Wisdom

Category: Programming

Assemblers and Loaders

Assemblers and Loaders

David Salomon

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Linkers and Loaders

Linkers and Loaders

John R. Levine

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Design and Implementation of the FreeBSD Operating System, The, 2/e

Design and Implementation of the FreeBSD Operating System, The, ...

Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Compilers: Principles, Techniques, and Tools

Compilers: Principles, Techniques, and Tools

Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Rust Programming by Example

Rust Programming by Example

Guillaume Gomez & Antoni Boucher

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Modern C

Modern C

Jens Gustedt

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

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