Change by Design
Brown, Tim
Data Management on New Hardware
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Two Treatises of Government : And a Letter Concerning Toleration
John Locke
Art & Illusion
E. H. Gombrich
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Assemblers and Loaders
David Salomon
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
AI Game Programming Wisdom 4
Steve Rabin
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 8
Adam Lake
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 5
Kim Pallister
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 3
Dante Treglia
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems, Volume One
Game Engine Gems (1)
Mathematics for 3D Game Programming and Computer Graphics, Third ...
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
AI for Games, Third Edition
Ian Millington
Programming Game AI by Example
Mat Buckland
Linkers and Loaders
John R. Levine
Modern C
Jens Gustedt
Compilers: Principles, Techniques, and Tools
Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman
An Architectural Approach to Level Design
Christopher W. Totten
Design and Implementation of the FreeBSD Operating System, The, ...
Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson
Game Programming Patterns
Nystrom, Robert
Designing Games: A Guide to Engineering Experiences
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Rust Programming by Example
Guillaume Gomez & Antoni Boucher