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The Book on Rental Property Investing

The Book on Rental Property Investing

Turner, Brandon

The Model Thinker

The Model Thinker

Scott E. Page

Michael Abrash’s Graphics Programming Black Book

Michael Abrash’s Graphics Programming Black Book

Michael Abrash

The Gnostic Jung & the Seven Sermons to the Dead

The Gnostic Jung & the Seven Sermons to the Dead

Stephan A. Hoeller

Category: Programming

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Assemblers and Loaders

Assemblers and Loaders

David Salomon

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4

Steve Rabin

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 8

Game Programming Gems 8

Adam Lake

Game Programming Gems 6

Game Programming Gems 6

Michael Dickheiser

Game Programming Gems 5

Game Programming Gems 5

Kim Pallister

Game Programming Gems 4

Game Programming Gems 4

Andrew Kirmse

Game Programming Gems 3

Game Programming Gems 3

Dante Treglia

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Engine Gems, Volume One

Game Engine Gems, Volume One

Eric Lengyel

Game Engine Gems (1)

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third ...

Eric Lengyel

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

AI for Games, Third Edition

AI for Games, Third Edition

Ian Millington

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland

Linkers and Loaders

Linkers and Loaders

John R. Levine

Modern C

Modern C

Jens Gustedt

Compilers: Principles, Techniques, and Tools

Compilers: Principles, Techniques, and Tools

Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman

An Architectural Approach to Level Design

An Architectural Approach to Level Design

Christopher W. Totten

Design and Implementation of the FreeBSD Operating System, The, 2/e

Design and Implementation of the FreeBSD Operating System, The, ...

Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson

Game Programming Patterns

Game Programming Patterns

Nystrom, Robert

Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

Rust Programming by Example

Rust Programming by Example

Guillaume Gomez & Antoni Boucher

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