Re-Counting Plato: A Computer Analysis of Plato's Style
Gerard R. Ledger
Iamblichi Chalcidensis in Platonis Dialogos Commentariorum Fragmenta
John M. Dillon
The histories of Herodotus
Herodotus
Constructive Anatomy
George B. Bridgman
Dover Anatomy for Artist (1)
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Programming Game AI by Example
Mat Buckland
Modern C
Jens Gustedt
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Eric Lengyel
Linkers and Loaders
John R. Levine
Game Programming Patterns
Nystrom, Robert
Game Programming Gems 8
Adam Lake
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 5
Kim Pallister
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 3
Dante Treglia
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Engine Gems 3
Game Engine Gems 2
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Design and Implementation of the FreeBSD Operating System, The, ...
Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson
Compilers: Principles, Techniques, and Tools
Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman
Assemblers and Loaders
David Salomon
An Architectural Approach to Level Design
Christopher W. Totten
AI Game Programming Wisdom 4
Steve Rabin
AI for Games, Third Edition
Ian Millington
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel