Life 3.0
Max Tegmark
Game Programming Gems
Mark A. Deloura
Linear Programming Beyond 4.2(Simplex Method)
Heckman C.C.
A Mathematician's Apology
G. H. Hardy
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Game Programming Patterns
Nystrom, Robert
Design and Implementation of the FreeBSD Operating System, The, ...
Marshall Kirk McKusick & George V. Neville-Neil & Robert N. M. Watson
An Architectural Approach to Level Design
Christopher W. Totten
Compilers: Principles, Techniques, and Tools
Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman
Modern C
Jens Gustedt
Linkers and Loaders
John R. Levine
Programming Game AI by Example
Mat Buckland
AI for Games, Third Edition
Ian Millington
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Eric Lengyel
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 8
Adam Lake
Game Engine Gems 2
Game Engine Gems 3
AI Game Programming Wisdom 4
Steve Rabin
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Assemblers and Loaders
David Salomon
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman