Crafting Interpreters
Timothy Andrew
New Foundations for Classical Mechanics
D. Hestenes
The Collected Works of C. G. Jung : Aion
C. G. Jung
Early Retirement Extreme: A Philosophical and Practical Guide ...
Jacob Lund Fisker
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
AI for Games, Third Edition
Ian Millington
AI Game Programming Wisdom 4
Steve Rabin
An Architectural Approach to Level Design
Christopher W. Totten
Assemblers and Loaders
David Salomon
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
A DSP Primer: With Applications to Digital Audio and Computer ...
Kenneth Steiglitz
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Foundations of Game Engine Development, Volume 1: Mathematics
Eric Lengyel
Foundations of Game Engine Development, Volume 2: Rendering
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
Game Engine Gems 3
Game Engine Gems, Volume One
Game Engine Gems (1)
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Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 8
Adam Lake
Game Programming Patterns
Nystrom, Robert
The Infinite Retina: Spatial Computing, Augmented Reality, and ...
Irena Cronin & Robert Scoble
Linkers and Loaders
John R. Levine
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Programming Game AI by Example
Mat Buckland
Projective Geometric Algebra
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Zen of Assembly Language: Knowledge
Michael Abrash