Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Euclid's Elements of Geometry
Richard Fitzpatrick, University of Texas at Austin
The Cratylus, Phaedo, Parmenides and Timaeus of Plato. Translated ...
Plato
Philosophy and Theurgy in Late Antiquity
Algis Uzdavinys & John F. Finamore
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
AI for Games, Third Edition
Ian Millington
AI Game Programming Wisdom 4
Steve Rabin
An Architectural Approach to Level Design
Christopher W. Totten
Assemblers and Loaders
David Salomon
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
A DSP Primer: With Applications to Digital Audio and Computer ...
Kenneth Steiglitz
Foundations of Game Engine Development, Volume 1: Mathematics
Eric Lengyel
Foundations of Game Engine Development, Volume 2: Rendering
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Game Engine Gems 2
Game Engine Gems 3
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 8
Adam Lake
Game Programming Patterns
Nystrom, Robert
The Infinite Retina: Spatial Computing, Augmented Reality, and ...
Irena Cronin & Robert Scoble
Linkers and Loaders
John R. Levine
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Programming Game AI by Example
Mat Buckland
Projective Geometric Algebra
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Zen of Assembly Language: Knowledge
Michael Abrash