Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Volatility Trading
Euan Sinclair
Conversations of Socrates (Classics)
Xenophon
Game Physics
Eberly, David H.
Zen of Assembly Language: Knowledge
Michael Abrash
Assemblers and Loaders
David Salomon
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Game Programming Gems
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Programming Gems 4
Andrew Kirmse
Programming Game AI by Example
Mat Buckland
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
AI Game Programming Wisdom 4
Steve Rabin
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Game Engine Gems, Volume One
Eric Lengyel
Game Engine Gems (1)
Game Engine Gems 2
Game Programming Gems 8
Adam Lake
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
An Architectural Approach to Level Design
Christopher W. Totten
Game Programming Patterns
Nystrom, Robert
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Rust Programming by Example
Guillaume Gomez & Antoni Boucher
AI for Games, Third Edition
Ian Millington
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Projective Geometric Algebra