Electric Discharges, Waves and Implulses
Charles Proteus Steinmetz
Game Coding Complete
McShaffry, Mike(Author)
"Trickle Down Theory" and "Tax Cuts for the Rich"
Thomas Sowell
Calculus on Manifolds
Michael Spivak
Rust Programming by Example
Guillaume Gomez & Antoni Boucher
Zen of Assembly Language: Knowledge
Michael Abrash
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Game Programming Patterns
Nystrom, Robert
An Architectural Approach to Level Design
Christopher W. Totten
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Linkers and Loaders
John R. Levine
Projective Geometric Algebra
Eric Lengyel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Programming Game AI by Example
Mat Buckland
AI for Games, Third Edition
Ian Millington
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 3
Dante Treglia
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 5
Kim Pallister
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 8
Adam Lake
Game Engine Gems 2
Game Engine Gems 3
AI Game Programming Wisdom 4
Steve Rabin
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Assemblers and Loaders
David Salomon
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth