Life 3.0
Max Tegmark
Projective Geometric Algebra
Eric Lengyel
Rework
Jason Fried & David Heinemeier Hansson
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
Zen of Assembly Language: Knowledge
Michael Abrash
Rust Programming by Example
Guillaume Gomez & Antoni Boucher
Programming Game AI by Example
Mat Buckland
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Linkers and Loaders
John R. Levine
Game Programming Patterns
Nystrom, Robert
Game Programming Gems 8
Adam Lake
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 5
Kim Pallister
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 3
Dante Treglia
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems, Volume One
Game Engine Gems (1)
Game Engine Gems 3
Game Engine Gems 2
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Assemblers and Loaders
David Salomon
An Architectural Approach to Level Design
Christopher W. Totten
AI Game Programming Wisdom 4
Steve Rabin
AI for Games, Third Edition
Ian Millington
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel