The Collected Works of C. G. Jung : Aion
C. G. Jung
Four lectures on relativity and space
Steinmetz, Charles Proteus, 1865-1923
A Mathematician's Apology
G. H. Hardy
Accounting 101
Michele Cagan
Zen of Assembly Language: Knowledge
Michael Abrash
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Programming Game AI by Example
Mat Buckland
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Programming Gems 6
Michael Dickheiser
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Rust Programming by Example
Guillaume Gomez & Antoni Boucher
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 8
Adam Lake
Projective Geometric Algebra
Eric Lengyel
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Engine Gems 2
Game Engine Gems 3
Game Engine Gems, Volume One
Game Engine Gems (1)
Linkers and Loaders
John R. Levine
AI for Games, Third Edition
Ian Millington
Game Programming Patterns
Nystrom, Robert
Game Programming Gems 5
Kim Pallister
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
AI Game Programming Wisdom 4
Steve Rabin
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Assemblers and Loaders
David Salomon
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
An Architectural Approach to Level Design
Christopher W. Totten
Game Programming Gems 3
Dante Treglia
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel