Practical Foundations for Programming Languages
Robert Harper
Operating System Design: The Xinu Approach, Second Edition
Douglas Comer
Beyond Order
Jordan B. Peterson
Organized Mind : Thinking Straight in the Age of Information ...
Levitin, Daniel J.
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Assemblers and Loaders
David Salomon
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
AI Game Programming Wisdom 4
Steve Rabin
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 8
Adam Lake
Game Programming Gems 6
Michael Dickheiser
Game Programming Gems 5
Kim Pallister
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 3
Dante Treglia
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems, Volume One
Game Engine Gems (1)
Mathematics for 3D Game Programming and Computer Graphics, Third ...
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
AI for Games, Third Edition
Ian Millington
Programming Game AI by Example
Mat Buckland
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Projective Geometric Algebra
Linkers and Loaders
John R. Levine
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
An Architectural Approach to Level Design
Christopher W. Totten
Game Programming Patterns
Nystrom, Robert
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Zen of Assembly Language: Knowledge
Michael Abrash
Rust Programming by Example
Guillaume Gomez & Antoni Boucher