Pressed for Time The Acceleration of Life in Digital Capitalism
Judy Wajcman
Book of Proof
Richard Hammack
The Soul of a New Machine
Tracy Kidder
A treatise on electricity and magnetism
Maxwell, James Clerk, 1831-1879
Projective Geometric Algebra
Eric Lengyel
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
AI for Games, Third Edition
Ian Millington
Rust Programming by Example
Guillaume Gomez & Antoni Boucher
Game Engine Gems 3
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Programming Patterns
Nystrom, Robert
An Architectural Approach to Level Design
Christopher W. Totten
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin
Designing Games: A Guide to Engineering Experiences
Tynan Sylvester
Mathematics for 3D Game Programming and Computer Graphics, Third ...
Game Programming Gems 8
Adam Lake
Game Engine Gems 2
Game Engine Gems, Volume One
Game Engine Gems (1)
Crush It!: Why NOW Is the Time to Cash In on Your Passion
Gary Vaynerchuk
AI Game Programming Wisdom 4
Steve Rabin
Game Programming Gems 6
Michael Dickheiser
Programming Game AI by Example
Mat Buckland
Game Programming Gems 5
Kim Pallister
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Game Programming Gems 4
Andrew Kirmse
Game Programming Gems 3
Dante Treglia
Game Programming Gems 2
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems
Only the paranoid survive: how to exploit the crisis points ...
Andrew S. Grove
Assemblers and Loaders
David Salomon
Zen of Assembly Language: Knowledge
Michael Abrash