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Operating System Design: The Xinu Approach, Second Edition

Operating System Design: The Xinu Approach, Second Edition

Douglas Comer

Propaganda

Propaganda

Edward Bernays

Navigating Metabolism by Navdeep S. Chandel

Navigating Metabolism by Navdeep S. Chandel

Hiroshi Nakai

Eros and Magic in the Renaissance

Eros and Magic in the Renaissance

Ioan P. Culianu

Category: Software Development & Engineering

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Linkers and Loaders

Linkers and Loaders

John R. Levine

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

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