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Electrostatic Motors: Their History, Types, and Principles of Operation

Electrostatic Motors: Their History, Types, and Principles of ...

Oleg Jefimenko

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

The Collected Works of C. G. Jung : Aion

The Collected Works of C. G. Jung : Aion

C. G. Jung

Trading and Exchanges

Trading and Exchanges

Larry Harris

Category: Software Development & Engineering

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Linkers and Loaders

Linkers and Loaders

John R. Levine

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

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