The C++ Programming Language
Bjarne Stroustrup
Soft Skills: The software developer's life manual
John Sonmez
The Structure Of Scientific Revolutions
Thomas Kuhn
New Foundations for Classical Mechanics
D. Hestenes
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson