The General Theory of Employment, Interest and Money
Keynes, John Maynard
The Book of Life
Marsilio Ficino
Game Engine Black Book Wolfenstein 3D (v2.1)
Fabien Sanglard
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson