Language Implementation Patterns
Terence Parr
21st Century C
Ben Klemens
On Light And Other High Frequency Phenomena
Nikola Tesla, Zoran B. Živković
AI for Games, Third Edition
Ian Millington
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson