Electrostatic Motors: Their History, Types, and Principles of ...
Oleg Jefimenko
Collision Detection in Interactive 3D Environments
Gino van den Bergen
The Collected Works of C. G. Jung : Aion
C. G. Jung
Trading and Exchanges
Larry Harris
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson