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The Search for the Perfect Language
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Beginning x64 Assembly Programming
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The Way to Wealth
Benjamin Franklin
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
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Game Programming Gems 2
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Fluid Simulation for Computer Graphics, Second Edition
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