3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
Stand on Zanzibar
John Brunner
The Soul of a New Machine
Tracy Kidder
Zen of Assembly Language: Knowledge
Michael Abrash
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth