Aristotelis Categoriae: Liber De Interpretatione
Aristotle
Projective Geometric Algebra
Eric Lengyel
Propaganda
Edward Bernays
Business Adventures
John Brooks
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems 3
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth