The Union of Isis and Thoth: Magic and Initiatory Practices ...
Normandi Ellis & Nicki Scully
Geometric Algebra for Computer Science - An Object-Oriented ...
Leo Dorst, Daniel Fontijne, Stephen Mann
Game Design Workshop, Second Edition: A Playcentric Approach ...
Tracy Fullerton
12 Rules for Life: An Antidote to Chaos
Jordan B. Peterson
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth