Road To Serfdom
F. A. Hayek
3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
An Architectural Approach to Level Design
Christopher W. Totten
Algorithms to Live By
Brian Christian
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth