The Four Steps to the Epiphany
Steve Blank
The Art of War
Narattaphol Charoenphandhu
Graphic Artists Guild handbook : pricing & ethical guidelines
Graphic Artists Guild (U.S.)
How to Solve It: A New Aspect of Mathematical Method
George Polya
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine