Theurgy and the Soul: The Neoplatonism of Iamblichus
Gregory Shaw & John Milbank & Aaron Riches
A Theory of Fun for Game Design
Raph Koster
Early Retirement Extreme: A Philosophical and Practical Guide ...
Jacob Lund Fisker
Aristotelis Categoriae: Liber De Interpretatione
Aristotle
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine