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The Drunkard's Walk

The Drunkard's Walk

Leonard Mlodinow

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Gino van den Bergen

Game Engine Black Book  Wolfenstein 3D (v2.1)

Game Engine Black Book Wolfenstein 3D (v2.1)

Fabien Sanglard

Thus spoke Zarathustra

Thus spoke Zarathustra

Nietzsche, Friedrich Wilhelm, 1844-1900

Category: Software Development & Engineering

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Linkers and Loaders

Linkers and Loaders

John R. Levine

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