Dive Into Design Patterns
Alexander Shvets
Game Coding Complete
McShaffry, Mike(Author)
Propaganda
Edward Bernays
The Sublime Object of Ideology
Slavoj Zizek
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine