The Drunkard's Walk
Leonard Mlodinow
Collision Detection in Interactive 3D Environments
Gino van den Bergen
Game Engine Black Book Wolfenstein 3D (v2.1)
Fabien Sanglard
Thus spoke Zarathustra
Nietzsche, Friedrich Wilhelm, 1844-1900
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Game Programming Gems
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linkers and Loaders
John R. Levine