Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...
Christopher Michael Kormanyos
Game Engine Black Book Doom (v1.1)
Fabien Sanglard
Game Engine Gems, Volume One
Eric Lengyel
Game Engine Gems (1)
Stand on Zanzibar
John Brunner
Linkers and Loaders
John R. Levine
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Game Engine Gems 2
Game Engine Gems 3
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman