The End of Absence
Michael Harris
Language Implementation Patterns
Terence Parr
Geometric Quantization
N. M. J. Woodhouse
The Search for the Perfect Language
Umberto Eco
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Linkers and Loaders
John R. Levine
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman