Galileo's Error: Foundations for a New Science of Consciousness
Philip Goff
Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...
Christopher Michael Kormanyos
A brief introduction to type theory and the univalence axiom
Jackson Macor
3D Game Engine Programming
Stefan Zerbst & Oliver Düvel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Programming Gems
Mark A. Deloura
Game Programming Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Linkers and Loaders
John R. Levine
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys