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Galileo's Error: Foundations for a New Science of Consciousness

Galileo's Error: Foundations for a New Science of Consciousness

Philip Goff

Real-Time C++ Efficient Object-Oriented & Template Microcontroller Programming

Real-Time C++ Efficient Object-Oriented & Template Microcontroller ...

Christopher Michael Kormanyos

A brief introduction to type theory and the univalence axiom

A brief introduction to type theory and the univalence axiom

Jackson Macor

3D Game Engine Programming

3D Game Engine Programming

Stefan Zerbst & Oliver Düvel

Category: Software Development & Engineering

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Linkers and Loaders

Linkers and Loaders

John R. Levine

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

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