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Water Technology in the Middle Ages: Cities, Monasteries, and ...
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Opticks: or, A treatise of the reflections, refractions, inflexions ...
Newton, Isaac, 1642-1727
Fluid Simulation for Computer Graphics, Second Edition
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Game Programming Gems 2
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
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Game Engine Gems 2
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Game Engine Gems 3
Linkers and Loaders
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Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman